World of Warcraft

World of Warcraft is a huge mega-beast of a game. It’s not even a game anymore, it’s a phenomenon. According to the wiki-wisdom, World of Warcraft is the world’s most popular MMORPG, boasting over nine million players internationally. It has apparently destroyed lives, careers, relationships, and families because it can be so addicting. There is even a World of Warcraft Detox website to help those in need.

I have played Warcraft for a couple of years now off and on, but have been AFK for a couple of months, mostly because of this blog, which is a little ironic. Anyway, I went online last night and was reminded what it was that I enjoyed about World of Warcraft. It’s not the cool graphics or the extensive world development. It’s not the character reputation or economic complexity. I like World of Warcraft because my friends are there.

I used to play role playing games all the times with my college friends, but as time marches on and the world becomes more about children, spouses, and mortgages, leaving little time to roll little twenty-sided dice around every week. With World of Warcraft, I can log in and set up my headset and talk to my buddy in who now lives halfway across the state, while we jump around and act silly in this digital world. Sometimes there will be four of us, who only seem to gather together in the real world on an annual basis, and we will sit around virtually and just talk. We mock each other when our characters get swarmed by a dozen attackers, and share the wealth we accumulate in the good times. It’s a social game for us. We have real lives, but those real lives don’t always seem to allow us to gather like we would want to do, and so we gather together virtually.

So if you happen to play World of Warcraft, and you see some characters standing around doing nothing, it may just be some old guys talking on headsets. Leave us be. We are happy.

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