I haven’t been playing a lot of games lately, which is one of the reasons I haven’t posted anything in a while, but I have managed to play some shorter games here and there. Sushi Go! is a great little card game that features set collecting, drafting, and happy bits of sushi ready to be gobbled up for points.
I got my copy of Sushi Go! through a happy accident. Before the arrival of my FLGS, I used to buy all of my games online and most of the time that was done through a group order. Since most of the online game stores will provide free shipping if you make a larger order, it was typical for a group of us to order together. Free shipping is cool. While I don’t tend to do that anymore, I will still get an occasional email from a friend who needs a few more people on an order to make the minimum.
I got the call from my buddy Mark for an order, but I couldn’t really think of anything I wanted; however, I noticed that everyone was getting one or two copies of a game called Sushi Go! and I figured that I should probably get in on that if everyone else was doing it. I had no idea what it was. I just knew that it was cheap and all of my friends were buying it. Yes, that’s a little sad. Don’t judge me.
I don’t think I even ended up paying for the game. I had picked up a copy of an out-of-print Civil War game for Mark at a used game sale and he just gave me Sushi Go! as a swap. I introduced it to some friends here in Fresno and now it’s a hit at my FLGS, so I suppose things have come full circle in a way. The end. Thanks, Grandpa, for the wonderful story.
Sushi Go! was designed by Phil Walker-Harding, who also designed Archaeology: The Card Game. It will play from 2 – 5 players, ages seven and up. You could probably play it with younger players. It’s pretty simple. It takes about 15 to 20 minutes to play. Players start with a hand of cards and then choose one of those cards to play in front of them. All players reveal this card simultaneously, and then pass their cards to the next player. The goal is to collect sets of sushi that will score points at the end of each of the three rounds of play. All cards played are discarded at the end of a round, except for the pudding cards which remain on the table until the end of the game. If you collect the most pudding at the end of the game, then you get a bonus, but if you collect the least amount of pudding, then you pay a penalty. Check out the Sushi Go! video online for a better and more energetic rules explanation.
I highly recommend that you find a copy of this one. It’s a good fit for players of all ages and experience, and is easily played on a small table. Use chopsticks wisely and don’t underestimate the power of dumplings.