Prototype Stress

I’m going a little crazy.

My job is super insane right now, so 90 percent of my brain is either in fix this problem mode or what’s going to happen if I don’t fix this problem mode. It’s all I can do to not just curl into a ball.

But I planned on submitting my game prototype to a design contest and I am quickly running out of time. I thought I was done, but my streamlining had managed to eliminate most of the actual fun from the game. I went back over my notes, and rediscovered some ideas I had a year ago, and I think it’s much much better now.

But I need to finish the rule revisions so I can mail it off. Busy.

Go play.

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