Looking at Savage Worlds RPG

I’ve been on another role playing game kick. You know, when I get all excited about a RPG and I read it, plan some cool adventure, and then never play it? Woo hoo!

Savage Worlds is my new RPG of interest. I had purchased this some time ago. I’m not sure I even remember why I bought it. Maybe because it’s cheap! $9.99 for a set of core rules is a total bargain. Anyway, I looked at it, got distracted by something else and put it away in a box in the garage.

Then the guys over at Into the Gamescape talked about Savage Worlds in their podcast, and suddenly, I remembered I had it in a box in the garage. I listened to that segment of the podcast a few times, reread the rules, and was totally sold. I have already constructed a world setting, and am working on a short introductory scenario.

The rules are designed to be “fast, furious, and fun” according to the designers, and I think that’s a pretty good description. The detail is light and the rule set is based on just a few concepts that are carried throughout the game. If I actually get some people together to play, I’ll go into a bit more depth with the rules. For right now, I’m excited just to read through them, and think about a possible storyline for the adventure.

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