King of Tokyo is a kooky game of monster mayhem. The game was designed by Richard Garfield, who also created great games like RoboRally, The Great Dalmuti, and some obscure collectible card game. King of Tokyo is published by IELLO, which is a weird name for a company, if you ask me. I want to pronounce it like someone afraid of the color yellow, like Hal Jordan in the 1960’s. EEE-YELLOW! The game plays from 2 to 6 players of ages 8 and up. Play time is supposed to be around thirty minutes, but it will depend on the people you are playing with and the level of analysis paralysis at the table.
The colorful box is filled with equally colorful components. You get a game board to represent the city of Tokyo, stand up card stock monsters, monster boards with built in wheels to track conditions, some plastic energy cubes, 66 power cards to customize your monster, 28 counters used to mark the use of special powers, and 8 dice. The components are really impressive. This first time I played this game, I thought it was the most overproduced product I had ever seen. I don’t know that I was too far off on that, but I soon realized after a few plays that even if it’s not the meatiest of games, it’s a lot of fun with the right people.
The goal of the game is to be crowned king of the monsters. You accomplish this either by accumulating enough points or by destroying your fellow monsters. Winning by destroying the other monsters is much more fun, I think. Each player starts with a monster. My wife likes The King and my son usually picks Kraken. I have a special place in my heart for Alienoid, cause I don’t think he’s really evil, just misunderstood. Players start with 10 hearts (life) and no victory points. Monsters don’t have any special abilities at the start of the game, other than being giant monsters the size of skyscrapers, of course.
On your turn you roll the dice up to three times, and from your final roll you can collect points, heal damage, inflict damage, or earn energy cubes that you can use later to buy additional powers for your monster. This is all pretty simple except for collecting points. You can collect points by rolling at least three of the same number. If you roll three 2s for example, you earn 2 victory points. If you roll three 1s, then you earn 1 victory point. However, each additional you roll after the third earns you another point, so if you roll four 2s, you collect 3 points. Richard Garfield is a mathematician. You get used to this.
Once you are done rolling, you resolve the dice.
- Collect victory points.
- Take energy cubes.
The more I played this game, the more I liked it. Eventually, I’ll get my own copy, because my family really enjoys it. If you take it too seriously, you’re not going to have any fun. Just jump in there with your monster and try and destroy everyone. The only potential problem is that if your monster is killed, you are eliminated. If you have cautious players trying to win by the accumulation of victory points, then the game can drag on too long. If everyone goes for it, then it’s groovy.