Completion: National Game Development Month 2012

Game piecesThis is the second of a series of four posts covering my participation in this year’s National Game Development Month. Each post dealing with one of the four rules for NaGaDeMon: Creation, Completion, Playtesting, and Discussion.

As I mentioned last week, I’ve had this idea for a game about food trucks for a while and I thought this month would be a good opportunity to get that back on the drawing board.

After a few days of work and discussion, the concept of the game changed completely and no longer resembles anything that I described earlier. Here’s what the game looks like now.

Working title: Roach Coach

Basic concept: This is a quick and easy to play filler for 2 – 6 players. Players are trying to earn enough money to post bail for their boss. Players begin the game with a simple catering truck that is not quite up to health code. The first player to earn enough money to get the boss out of jail wins.

On their turn, a player will first draw a card which is to be played immediately, and then roll dice to determine how much, if any, profit they make that day and also to check for roaches. Roaches play an important role in this game. Throughout the game, players will accumulate roaches, mostly from other players. Roaches aren’t necessarily bad until a health inspector card is drawn, causing each player to pay a fine based on the size of their infestation.

Most of the cards in the deck deal with various opportunities to either earn more money when rolling dice, or opportunities to move or eliminate roaches. Moving roaches around allows for increased player interaction, rather than having a multi-player solitaire style game.

The accumulated earnings of the players will go up and down until someone has earned enough to post the bail money, which will trigger the final round.

The game is completed except for some minor tweaking with the final amount needed to post bail, which needs to decrease as the number of players increases.

I actually like this game, which is surprising, because I usually hate my designs once they hit the prototype stage. The big question now is where do I go from here? I need some help at this point if I want to turn this into something that I can continue to develop.

First, I need playtesters. I need people to play this and give me honest feedback. I’m not really sure of the best way to do this however. Obviously, if you read this post and you are interested, just say so in the comments and I will send you everything you need. I could also post something on the NaGaDeMon site or on boardgamegeek, which has extensive resources for game developers.

Second, I need an artist to do some basic graphic design. Right now, I have cards with some images I took from Microsoft Word, but I need some simple art that I don’t have to worry about. Unfortunately, I cannot offer much money, but I am willing to negotiate with any artists out there who are interested.

That’s enough for now. I need to play some other games. This is threatening to take over all of my gaming time this month if I don’t put it away for a while.

Creative Commons LicenseThis work by Jeff Myers is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License

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