I have no idea why it’s been so hard to write for the last couple of months. Sure, I could say that work was crazy, and then I took some vacation time, but I don’t know if that had anything to do with my blogging block.
I know that part of the problem has been that a good portion of my creativity has been preoccupied with other projects, like running a Dungeons and Dragons game. While my players get to just show up, roll dice, and say things like, “I attack the zombie to my right,” I spend hours of time thinking about things like why that zombie is there, and how that zombie fits into the story arch that I have in my head. I spend time creating puzzles that may or may not get solved and non-player characters that may be killed before they get a chance to speak. This is the way of the dungeon master, and I do get a kick out of it, but I need to figure out a quicker way to develop encounters.
If you spend any time at all on yucata.de, I advise you to avoid this game at all costs.
For a game that is supposed to represent groups of people running in terror from a horrible monster, it’s moving along at a snail’s pace. I will never play this game again, online or otherwise. Maybe I can get something good for my copy in a math trade.
I did play a great deal of Roll Through the Ages this month, both in person and on the iPhone. It’s a very solid dice game in my opinion, and I’m not sick of it. I just checked my stats on BGG and I’ve played it 33 times. I remember the first time I played it in January of 2009, when Doug Garrett taught me to play, and I’ve played it regularly ever since then. I played it nine times this month, and I wouldn’t turn down a game tonight. Obviously, this game does not suck.
However, I don’t think Roll Through the Ages was a very good pick for Game of the Month. It’s a great game, and I had a nice time playing it this month, but I don’t think my repeated plays lead me to any new thoughts regarding strategy or to a new appreciation for the design. I didn’t learn anything new; I guess is what I’m trying to say.
September will be better, right?