Blogging? What?

I have no idea why it’s been so hard to write for the last couple of months. Sure, I could say that work was crazy, and then I took some vacation time, but I don’t know if that had anything to do with my blogging block.

I know that part of the problem has been that a good portion of my creativity has been preoccupied with other projects, like running a Dungeons and Dragons game. While my players get to just show up, roll dice, and say things like, “I attack the zombie to my right,” I spend hours of time thinking about things like why that zombie is there, and how that zombie fits into the story arch that I have in my head. I spend time creating puzzles that may or may not get solved and non-player characters that may be killed before they get a chance to speak. This is the way of the dungeon master, and I do get a kick out of it, but I need to figure out a quicker way to develop encounters.

I’ve also been involved in the longest online game of Friedemann Friese’s Fearsome Floors in the history of online games of Friedemann Friese’s Fearsome Floors.

If you spend any time at all on, I advise you to avoid this game at all costs.

For a game that is supposed to represent groups of people running in terror from a horrible monster, it’s moving along at a snail’s pace. I will never play this game again, online or otherwise. Maybe I can get something good for my copy in a math trade.

I did play a great deal of Roll Through the Ages this month, both in person and on the iPhone. It’s a very solid dice game in my opinion, and I’m not sick of it. I just checked my stats on BGG and I’ve played it 33 times. I remember the first time I played it in January of 2009, when Doug Garrett taught me to play, and I’ve played it regularly ever since then. I played it nine times this month, and I wouldn’t turn down a game tonight. Obviously, this game does not suck.

However, I don’t think Roll Through the Ages was a very good pick for Game of the Month. It’s a great game, and I had a nice time playing it this month, but I don’t think my repeated plays lead me to any new thoughts regarding strategy or to a new appreciation for the design. I didn’t learn anything new; I guess is what I’m trying to say.

September will be better, right?